Deathmatch (abbreviated DM) is a widely-used gameplay mode integrated into many video games. The goal of a deathmatch game is to kill (or "frag", from the military term) as many other players as possible until a certain condition or limit is reached, commonly being a frag limit or time limit. Once one of these conditions is met, the match is over, and the winner is whoever has accumulated the most frags.

In Practice編集

A typical deathmatch session where every player fights every other player starts with each player being spawned (starting) at random locations. The goal for each player is killing the other players by any means possible which counts as a frag, either by direct assault or manipulating the map, the latter counts as a frag in some games, some not. The session may have a time limit, a frag limit, or no limit at all. If there is a limit then the player with the most frags will eventually win when the session ends.

If the session does have a frag or time limit a new session will start briefly after the current session has been concluded, during the respite the players will be allowed to observe the score list, chat and will usually see an animated pseudo overview display of the map as background for the score list. The new sessions might be on a different map -- based on a map list kept on the server -- or it might always be on the same map if there is no such rotating map list. The description depicts a typical deathmatch based on the games that were used as references and gives a basic idea of the concept; however, given the many variations that exist literally everything mentioned could be different to a minor or major degree in other games.

Other Forms of Death Matches編集

In a team deathmatch, the players are organized into two or more teams, with each team having its own frag count. Friendly fire may or may not cause damage, depending on the game and the rules used — if it does, players that kill a teammate (called a team kill) usually decrease their own score and the team's score by one point; in certain games, they may also themselves be killed as punishment, and/or may be removed from the game for repeat offenses. The team with the highest frag-count at the end wins.

In a last man standing deathmatch, players start with a certain amount of lives, and lose these as they die. The player who remains in the game when all other players lost all their lives is declared a winner. See section "Fundamental changes" for more insight.

In Warhammer : Age of Reckoning編集

In WAR, multiple scenarios are death-match type scenarios, such as Stonetroll Crossing.